extends Node func _on_Button_pressed(): connect_to_server() func _on_LineEdit_text_changed(new_text): if len(new_text) <= 0 or len(new_text) >= 20: $GUI/Start_button.disabled = true else: $GUI/Start_button.disabled = false func _input(ev): if Input.is_key_pressed(KEY_ENTER) and not $GUI/Start_button.disabled: connect_to_server() func connect_to_server(): Player.set_player_name($GUI/LineEdit.text) get_tree().change_scene("res://Scenes/Matchmaking/Client/Network_connection.tscn") func _on_Exit_button_pressed(): get_tree().quit()