started with queue
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@ -24,3 +24,49 @@ remote func remove_player_from_open_game(game_id, player_id):
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remote func remove_game_from_game_list(game_id):
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_open_games.erase(game_id)
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var _queue = []
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var _hidden_games = {}
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func _process(delta):
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if _queue.empty():
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print("Nothing to do.")
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else:
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var player_id = dequeue()
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if _hidden_games.empty():
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create_game(player_id)
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else:
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join_next_hidden_game(player_id)
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func create_game(player_id):
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pass
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func join_next_hidden_game(player_id):
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pass
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remote func search_for_game(player_id):
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enqueue(player_id)
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func enqueue(player):
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_queue.append(player)
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func dequeue():
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return _queue.pop_front()
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# 1. player clicks matchmaking
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# 2. is there a hidden game?
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# 3. a) yes -> join the hidden game. -> the it should be full, and the game should start
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# 3. b) no
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# 4. b) player creates the game that will go to the server-hidden-games
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# 5. b) waiting for player to join. if full, game will start
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# Player side needs:
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# Searching-Button -> Server will create the games
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# Server side needs:
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# queue for the searching players
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#
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@ -7,7 +7,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Server.x86_64"
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export_path="../Executables/Server.x86_64"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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