beautify project
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@ -17,7 +17,6 @@ func initialize_connection():
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_start_button.text = "Connecting..."
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func connect_to_server():
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print("Try to join the server.")
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var peer = NetworkedMultiplayerENet.new()
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peer.create_client(SERVER_IP, SERVER_PORT)
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get_tree().set_network_peer(peer)
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@ -131,10 +131,6 @@ func try_to_occupy_hex(hex_node):
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remote func occupy_hex(hex_x, hex_y):
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_map._hexes[hex_x][hex_y].occupy_hex()
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#func _process(delta):
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# if len(_other_players) <= 0 and _game_started:
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# end_game(true)
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func left_game():
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for player in _other_players:
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rpc_id(player[0], "player_left", Player.get_player_id(), Player.get_player_name())
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@ -147,7 +143,6 @@ func end_game(is_winning):
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$End_game_panel.visible = true
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remote func player_left(player_id, player_name):
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print("Player: " + str(player_id) + " left.")
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_other_players.erase([player_id, player_name])
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NetworkingSync._player_in_same_game_room_list.erase([player_id, player_name])
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update_player_list()
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@ -13,13 +13,11 @@ func left_click_on_hex(hex_node):
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if hex_node.is_free():
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if _game_manager.get_previous_hex() != null:
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print("try to occupy")
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if hex_node in _game_manager.get_previous_hex().get_neighbours():
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print("Yea")
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_game_manager.try_to_occupy_hex(hex_node)
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else:
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_game_manager.try_to_occupy_hex(hex_node)
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func right_click_on_hex(hex_node):
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print("Right click")
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pass
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@ -58,7 +58,6 @@ func _on_Leave_button_pressed():
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NetworkingSync.left_game()
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yield(NetworkingSync, "updated_games")
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for player in NetworkingSync._open_games[Player.get_game_id()][3]:
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print(player)
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if player != Player.get_player_id():
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rpc_id(player, "update_game_room_player_list")
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@ -3,7 +3,6 @@ extends Node
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func _on_Button_pressed():
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connect_to_server()
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func _on_LineEdit_text_changed(new_text):
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if len(new_text) <= 0 or len(new_text) >= 20:
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$GUI/Start_button.disabled = true
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@ -34,10 +34,6 @@ func left_game():
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rpc_id(1, "remove_player_from_open_game", Player.get_game_id(), Player.get_player_id())
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send_open_games_request_to_server()
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func _on_Server_is_reachable_timeout():
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print("Server is reachable.")
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# TODO: check if connection still exists.
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func close_game():
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rpc_id(1, "remove_game_from_game_list", Player.get_game_id())
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@ -4,6 +4,3 @@
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[node name="Networking" type="Node"]
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script = ExtResource( 1 )
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[node name="Server_is_reachable_timer" type="Timer" parent="."]
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[connection signal="timeout" from="Server_is_reachable_timer" to="." method="_on_Server_is_reachable_timeout"]
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@ -7,7 +7,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Client.x86_64"
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export_path="../../Godot_Executables/Client_linux/Client.x86_64"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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@ -33,7 +33,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Client.exe"
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export_path="../../Godot_Executables/Client_windows/Client.exe"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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@ -65,3 +65,59 @@ application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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[preset.2]
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name="HTML5"
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platform="HTML5"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Godot_client_web/Client_project.html"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.2.options]
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/custom_html_shell=""
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html/head_include=""
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custom_template/release=""
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custom_template/debug=""
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[preset.3]
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name="Mac OSX"
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platform="Mac OSX"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Client_mac/Client.zip"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.3.options]
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custom_template/debug=""
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custom_template/release=""
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application/name=""
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application/info="Made with Godot Engine"
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application/icon=""
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application/identifier=""
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application/signature=""
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application/short_version="1.0"
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application/version="1.0"
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application/copyright=""
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display/high_res=false
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privacy/camera_usage_description=""
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privacy/microphone_usage_description=""
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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