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26
Server/Scenes/Matchmaking/Networking/Networking_sync.gd
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26
Server/Scenes/Matchmaking/Networking/Networking_sync.gd
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extends Node
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# {game_id:[_game_id, _game_name, _max_players, _player_list]} # player_list is a dict
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# {game_id:[_game_id, _game_name, _max_players, {player_id:[_player_name, _player_id, _game_id, _is_host]}]}
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var _open_games = {}
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var _players_online = []
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remote func get_open_games_from_server(id):
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rpc_id(id, "update_open_games", _open_games)
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remote func add_game_to_game_list(game_id, game_information, host_player):
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_open_games[game_id] = game_information
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add_player_to_open_game(game_id, host_player)
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get_open_games_from_server(game_id)
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remote func join_open_game(game_id, player_information):
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add_player_to_open_game(game_id, player_information)
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func add_player_to_open_game(game_id, player_information):
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_open_games[game_id][3][player_information[1]] = player_information
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remote func remove_player_from_open_game(game_id, player_id):
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_open_games[game_id][3].erase(player_id)
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remote func remove_game_from_game_list(game_id):
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_open_games.erase(game_id)
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scenes/Matchmaking/Networking/Networking_sync.gd" type="Script" id=1]
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[node name="Networking" type="Node"]
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script = ExtResource( 1 )
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32
Server/Scenes/Matchmaking/Server/Server.gd
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32
Server/Scenes/Matchmaking/Server/Server.gd
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extends Node
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const SERVER_PORT = 14600
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const MAX_PLAYERS = 1000
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func _ready():
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get_tree().connect("network_peer_connected", self, "_player_connected")
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get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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start_server()
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func start_server():
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print("Try to start the server.")
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var peer = NetworkedMultiplayerENet.new()
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var result = peer.create_server(SERVER_PORT, MAX_PLAYERS)
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if result != OK:
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print("Failed creating the server.")
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return
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else:
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print("Created the server.")
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get_tree().set_network_peer(peer)
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func _player_connected(id):
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print(str(id) + " connected to server.")
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NetworkingSync._players_online.append(id)
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func _player_disconnected(id):
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print(str(id) + " left the game.")
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NetworkingSync._players_online.erase(id)
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if id in NetworkingSync._open_games:
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NetworkingSync.remove_game_from_game_list(id)
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6
Server/Scenes/Matchmaking/Server/Server.tscn
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6
Server/Scenes/Matchmaking/Server/Server.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scenes/Matchmaking/Server/Server.gd" type="Script" id=1]
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[node name="Server" type="Node"]
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script = ExtResource( 1 )
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