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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
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BIN
Server/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
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BIN
Server/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
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Binary file not shown.
26
Server/Scenes/Matchmaking/Networking/Networking_sync.gd
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26
Server/Scenes/Matchmaking/Networking/Networking_sync.gd
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extends Node
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# {game_id:[_game_id, _game_name, _max_players, _player_list]} # player_list is a dict
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# {game_id:[_game_id, _game_name, _max_players, {player_id:[_player_name, _player_id, _game_id, _is_host]}]}
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var _open_games = {}
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var _players_online = []
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remote func get_open_games_from_server(id):
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rpc_id(id, "update_open_games", _open_games)
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remote func add_game_to_game_list(game_id, game_information, host_player):
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_open_games[game_id] = game_information
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add_player_to_open_game(game_id, host_player)
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get_open_games_from_server(game_id)
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remote func join_open_game(game_id, player_information):
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add_player_to_open_game(game_id, player_information)
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func add_player_to_open_game(game_id, player_information):
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_open_games[game_id][3][player_information[1]] = player_information
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remote func remove_player_from_open_game(game_id, player_id):
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_open_games[game_id][3].erase(player_id)
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remote func remove_game_from_game_list(game_id):
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_open_games.erase(game_id)
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scenes/Matchmaking/Networking/Networking_sync.gd" type="Script" id=1]
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[node name="Networking" type="Node"]
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script = ExtResource( 1 )
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32
Server/Scenes/Matchmaking/Server/Server.gd
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32
Server/Scenes/Matchmaking/Server/Server.gd
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extends Node
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const SERVER_PORT = 14600
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const MAX_PLAYERS = 1000
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func _ready():
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get_tree().connect("network_peer_connected", self, "_player_connected")
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get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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start_server()
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func start_server():
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print("Try to start the server.")
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var peer = NetworkedMultiplayerENet.new()
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var result = peer.create_server(SERVER_PORT, MAX_PLAYERS)
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if result != OK:
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print("Failed creating the server.")
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return
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else:
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print("Created the server.")
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get_tree().set_network_peer(peer)
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func _player_connected(id):
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print(str(id) + " connected to server.")
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NetworkingSync._players_online.append(id)
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func _player_disconnected(id):
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print(str(id) + " left the game.")
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NetworkingSync._players_online.erase(id)
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if id in NetworkingSync._open_games:
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NetworkingSync.remove_game_from_game_list(id)
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6
Server/Scenes/Matchmaking/Server/Server.tscn
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6
Server/Scenes/Matchmaking/Server/Server.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scenes/Matchmaking/Server/Server.gd" type="Script" id=1]
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[node name="Server" type="Node"]
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script = ExtResource( 1 )
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67
Server/export_presets.cfg
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67
Server/export_presets.cfg
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[preset.0]
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name="Linux/X11"
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platform="Linux/X11"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Server.x86_64"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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binary_format/embed_pck=false
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custom_template/release=""
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custom_template/debug=""
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[preset.1]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.1.options]
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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binary_format/embed_pck=false
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custom_template/release=""
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custom_template/debug=""
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codesign/enable=false
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codesign/identity=""
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codesign/password=""
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PoolStringArray( )
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application/icon=""
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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BIN
Server/icon.png
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BIN
Server/icon.png
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After Width: | Height: | Size: 3.2 KiB |
34
Server/icon.png.import
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34
Server/icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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24
Server/project.godot
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24
Server/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Server_project"
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run/main_scene="res://Scenes/Matchmaking/Server/Server.tscn"
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config/icon="res://icon.png"
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[autoload]
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NetworkingSync="*res://Scenes/Matchmaking/Networking/Networking_sync.tscn"
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