wip
This commit is contained in:
parent
d84fdd4d00
commit
151903278c
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source_md5="e127b8d3decb280181240c615e8cf87b"
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dest_md5="1e9d1cf2df0ac5c1c7d726acf465bd1e"
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source_md5="e127b8d3decb280181240c615e8cf87b"
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dest_md5="1e9d1cf2df0ac5c1c7d726acf465bd1e"
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source_md5="e127b8d3decb280181240c615e8cf87b"
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dest_md5="1e9d1cf2df0ac5c1c7d726acf465bd1e"
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BIN
Client/Material/background.jpg
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Client/Material/background.jpg
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After Width: | Height: | Size: 932 KiB |
34
Client/Material/background.jpg.import
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34
Client/Material/background.jpg.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/background.jpg-3fd0dc8cec44f299d0635e3f8c73732e.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Material/background.jpg"
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dest_files=[ "res://.import/background.jpg-3fd0dc8cec44f299d0635e3f8c73732e.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -1,6 +1,6 @@
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extends Node
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const SERVER_IP = "willipink.eu"
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const SERVER_IP = "127.0.0.1"
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const SERVER_PORT = 14600
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onready var _start_button = get_node("Start_button")
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@ -17,8 +17,9 @@ func initialize_connection():
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_start_button.text = "Connecting..."
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func connect_to_server():
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var peer = NetworkedMultiplayerENet.new()
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peer.create_client(SERVER_IP, SERVER_PORT)
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get_tree().connect("connected_to_server", self, "_connected_to_server")
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var peer = WebSocketClient.new()
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peer.connect_to_url("ws://" + SERVER_IP + ":" + str(SERVER_PORT), PoolStringArray(), true)
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get_tree().set_network_peer(peer)
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func _connected_ok():
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@ -2,6 +2,8 @@ extends Spatial
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var _current_player_index
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var _color_codes = []
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var _turn_number
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var _round_counter = 0
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@ -171,3 +173,12 @@ func _input(event):
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func _on_Close_pressed():
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$Menu_panel.visible = false
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func _on_Blocker_power_up_pressed():
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#TODO:
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# select 3 hexes, which will be blocked (make invisible?)
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pass # Replace with function body.
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func _on_Reuse_Power_up_pressed():
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# TODO: you can click on hexes, which are already filled
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pass # Replace with function body.
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@ -66,10 +66,10 @@ __meta__ = {
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}
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[node name="Player_info" type="Control" parent="GUI"]
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margin_left = 1650.14
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margin_top = 68.4775
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margin_right = 1910.14
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margin_bottom = 283.477
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anchor_left = 1.0
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anchor_right = 1.0
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margin_left = -260.0
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margin_bottom = 215.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -98,7 +98,7 @@ valign = 1
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[node name="Player_list" type="VBoxContainer" parent="GUI/Player_info/VBoxContainer"]
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margin_top = 18.0
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margin_right = 260.0
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margin_bottom = 214.0
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margin_bottom = 215.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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__meta__ = {
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@ -186,11 +186,12 @@ __meta__ = {
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}
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[node name="Bottom_left_panel" type="Control" parent="GUI"]
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anchor_top = 0.924074
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anchor_right = 0.233333
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_top = -79.9999
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margin_right = 420.0
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__meta__ = {
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"_edit_use_anchors_": true
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="GUI/Bottom_left_panel"]
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@ -215,14 +216,14 @@ __meta__ = {
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="GUI/Bottom_left_panel/VBoxContainer"]
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margin_right = 447.0
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margin_bottom = 82.0
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margin_right = 420.0
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margin_bottom = 79.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="Turn_label" type="Label" parent="GUI/Bottom_left_panel/VBoxContainer/HBoxContainer"]
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margin_right = 221.0
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margin_bottom = 82.0
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margin_right = 208.0
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margin_bottom = 79.0
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size_flags_horizontal = 3
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size_flags_vertical = 7
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text = "Turn:"
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@ -230,14 +231,63 @@ align = 2
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valign = 1
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[node name="Turn_indicator" type="Label" parent="GUI/Bottom_left_panel/VBoxContainer/HBoxContainer"]
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margin_left = 225.0
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margin_right = 447.0
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margin_bottom = 82.0
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margin_left = 212.0
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margin_right = 420.0
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margin_bottom = 79.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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text = "1"
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valign = 1
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[node name="Bottom_right_panel2" type="Control" parent="GUI"]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -420.0
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margin_top = -79.9999
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="GUI/Bottom_right_panel2"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="GUI/Bottom_right_panel2/VBoxContainer"]
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margin_right = 420.0
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margin_bottom = 79.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="Blocker_power_up" type="Button" parent="GUI/Bottom_right_panel2/VBoxContainer/HBoxContainer"]
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margin_right = 208.0
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margin_bottom = 79.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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text = "Blocker"
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[node name="Reuse_Power_up" type="Button" parent="GUI/Bottom_right_panel2/VBoxContainer/HBoxContainer"]
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margin_left = 212.0
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margin_right = 420.0
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margin_bottom = 79.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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text = "Reuse Hexes"
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[node name="Power_up_3" type="Button" parent="GUI/Bottom_right_panel2/VBoxContainer/HBoxContainer"]
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visible = false
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margin_left = 282.0
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margin_right = 420.0
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margin_bottom = 79.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="Menu_panel" type="Control" parent="."]
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visible = false
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anchor_left = 0.5
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@ -299,5 +349,7 @@ script = ExtResource( 4 )
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[connection signal="tree_exited" from="." to="." method="_on_Game_manager_tree_exited"]
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[connection signal="pressed" from="End_game_panel/Back_to_lobby_button" to="." method="_on_Back_to_lobby_button_pressed"]
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[connection signal="pressed" from="GUI/Bottom_left_panel/VBoxContainer/Next_turn_button" to="." method="_on_Next_turn_button_pressed"]
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[connection signal="pressed" from="GUI/Bottom_right_panel2/VBoxContainer/HBoxContainer/Blocker_power_up" to="." method="_on_Blocker_power_up_pressed"]
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[connection signal="pressed" from="GUI/Bottom_right_panel2/VBoxContainer/HBoxContainer/Reuse_Power_up" to="." method="_on_Reuse_Power_up_pressed"]
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[connection signal="pressed" from="Menu_panel/Surrender_button" to="." method="_on_Surrender_button_pressed"]
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[connection signal="pressed" from="Menu_panel/Close" to="." method="_on_Close_pressed"]
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@ -11,6 +11,9 @@ var _map
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func _ready():
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_is_free = true
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_map = get_node("/root/Game_manager/Map")
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var material = SpatialMaterial.new()
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material.albedo_color = Color(1, 0.41, 0.71)
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$Cylinder.set_surface_material(0, material)
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func set_coordinates(x, y):
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_x = x
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@ -25,9 +28,31 @@ func _on_Area_input_event(camera, event, click_position, click_normal, shape_idx
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get_node("/root/Game_manager/Mouse_controller").right_click_on_hex(self)
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func set_color(color_id):
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# TODO: make color better?
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var material = SpatialMaterial.new()
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material.albedo_color = Color(1, 0, 1)
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if color_id == 0:
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material.albedo_color = Color(0, 0, 0)
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if color_id == 1:
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material.albedo_color = Color(0, 0, 1)
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if color_id == 2:
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material.albedo_color = Color(0, 1, 0)
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if color_id == 3:
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material.albedo_color = Color(0, 1, 1)
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if color_id == 4:
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material.albedo_color = Color(1, 0, 0)
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if color_id == 5:
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material.albedo_color = Color(1, 0, 1)
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if color_id == 6:
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material.albedo_color = Color(1, 1, 0)
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if color_id == 7:
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material.albedo_color = Color(1, 1, 1)
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$Cylinder.set_surface_material(0, material)
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func occupy_hex():
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NetworkingSync._players_ready = []
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NetworkingSync.close_game()
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if len(NetworkingSync._player_in_same_game_room_list) >= 2:
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if len(NetworkingSync._player_in_same_game_room_list) >= 1: #TODO change to 2
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for player_id in NetworkingSync._player_in_same_game_room_list:
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if player_id[0] != Player.get_player_id():
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rpc_id(player_id[0], "start_game")
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@ -7,7 +7,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Client_linux/Client.x86_64"
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export_path="../../../../Executables/hexagon_linux.x86_64"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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@ -33,7 +33,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Client_windows/Client.exe"
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export_path="../../../../Executables/hexagon_win10.exe"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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@ -75,7 +75,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Client_web/Client_project.html"
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export_path="../../../../Executables/Hexagon_web_rtc/hexagon.html"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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@ -98,7 +98,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Client_mac/Client.zip"
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export_path="../../../../Executables/hexagon_macOS.zip"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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@ -15,7 +15,7 @@ _global_script_class_icons={
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[application]
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config/name="Client_project"
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config/name="Hexagon_webRTC_client"
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run/main_scene="res://Scenes/Matchmaking/Menu/Menu.tscn"
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config/icon="res://icon.png"
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@ -9,9 +9,11 @@ func _ready():
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start_server()
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func start_server():
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print("Try to start the server.")
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var peer = NetworkedMultiplayerENet.new()
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var result = peer.create_server(SERVER_PORT, MAX_PLAYERS)
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var peer = WebSocketServer.new()
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var result = peer.listen(SERVER_PORT, PoolStringArray(), true)
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get_tree().connect("server_disconnected", self, "_close_network")
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get_tree().set_network_peer(peer)
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print("Server started.")
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if result != OK:
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print("Failed creating the server.")
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@ -7,7 +7,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Executables/Server_linux/Server.x86_64"
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export_path="../../../../Executables/hexagon_linux_server.x86_64"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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@ -65,3 +65,26 @@ application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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[preset.2]
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name="HTML5"
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platform="HTML5"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.2.options]
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/custom_html_shell=""
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html/head_include=""
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custom_template/release=""
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custom_template/debug=""
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@ -15,7 +15,7 @@ _global_script_class_icons={
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[application]
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config/name="Server_project"
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config/name="Hexagon_webRTC_server"
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run/main_scene="res://Scenes/Matchmaking/Server/Server.tscn"
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config/icon="res://icon.png"
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Reference in New Issue
Block a user