wip
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@ -39,7 +39,7 @@ func _on_Start_button_pressed():
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NetworkingSync._players_ready = []
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NetworkingSync.close_game()
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if len(NetworkingSync._player_in_same_game_room_list) >= 2:
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if len(NetworkingSync._player_in_same_game_room_list) >= 1: #TODO change to 2
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for player_id in NetworkingSync._player_in_same_game_room_list:
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if player_id[0] != Player.get_player_id():
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rpc_id(player_id[0], "start_game")
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